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hi spicy can you add me in discord? my name is wwtf, i have some feedbacks that i want dm to u

The third night passed,the market is open, but I get an error when I click shop。why? (NightsofTemptation-Beta-pc),This version is correct?

[code]

I'm sorry, but an uncaught exception occurred.

While running game code:

  File "renpy/common/000window.rpy", line 114, in _window_auto_callback

    _window_show(auto=True)

  File "renpy/common/000window.rpy", line 69, in _window_show

    renpy.with_statement(trans)

  File "game/scripts/daytime.rpy", line 1527, in execute

  File "game/scripts/daytime.rpy", line 1527, in execute

  File "game/scripts/daytime.rpy", line 1530, in execute

  File "game/scripts/daytime.rpy", line 1536, in execute

  File "game/scripts/daytime.rpy", line 1536, in <module>

NameError: name 'pudding_clicked' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:

  File "scripts/daytime.rpyc", line 1474, in script

  File "renpy/ast.py", line 686, in execute

    statement_name("say")

  File "renpy/ast.py", line 46, in statement_name

    i(name)

  File "renpy/common/000window.rpy", line 114, in _window_auto_callback

    _window_show(auto=True)

  File "renpy/common/000window.rpy", line 69, in _window_show

    renpy.with_statement(trans)

  File "renpy/exports.py", line 1682, in with_statement

    return renpy.game.interface.do_with(trans, paired, clear=clear)

  File "renpy/display/core.py", line 2718, in do_with

    clear=clear)

  File "renpy/display/core.py", line 3276, in interact

    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)

  File "renpy/display/core.py", line 3691, in interact_core

    root_widget.visit_all(lambda i : i.per_interact())

  File "renpy/display/core.py", line 568, in visit_all

    d.visit_all(callback, seen)

  File "renpy/display/core.py", line 568, in visit_all

    d.visit_all(callback, seen)

  File "renpy/display/core.py", line 568, in visit_all

    d.visit_all(callback, seen)

  File "renpy/display/core.py", line 568, in visit_all

    d.visit_all(callback, seen)

  File "renpy/display/screen.py", line 432, in visit_all

    callback(self)

  File "renpy/display/core.py", line 3691, in <lambda>

    root_widget.visit_all(lambda i : i.per_interact())

  File "renpy/display/screen.py", line 443, in per_interact

    self.update()

  File "renpy/display/screen.py", line 631, in update

    self.screen.function(**self.scope)

  File "game/scripts/daytime.rpy", line 1527, in execute

  File "game/scripts/daytime.rpy", line 1527, in execute

  File "game/scripts/daytime.rpy", line 1530, in execute

  File "game/scripts/daytime.rpy", line 1536, in execute

  File "game/scripts/daytime.rpy", line 1536, in <module>

NameError: name 'pudding_clicked' is not defined

Windows-10-10.0.19041

Ren'Py 7.4.7.1862

Nights of Temptation Beta

Sat Apr  6 11:29:33 2024

[/code]

Thanks for playing, it appears from the error code that it is a save file issue. Try starting a fresh save, and the issue should resolve by itself. Let me know if the issue persists.

i cant download the game....Googledrive has restricted my downloads

Is it because you've reached your download limit for the day? If that's the case you can try using a VPN or waiting til tomorrow... If the issue still persists, please join our discord server and message me, I'll help you out.

Hey,

I wanted to know if you had any plans in making the game for Mac ? Since the game is completed now I guess that's not going to happen...

But the game looks really good and I'd like to have it 

Thanks for the answer 

I'm not sure if I know how to do it, but I tried making a Mac build, I'll test it a bit and see if it works, then upload it here.

Thank you for your quick answer.

I hope it will work, I ´m looking forward to it.

Hi, I can't find anyone to test the Mac build for me, could you contact me on discord so I can send it to you for testing? Thanks

Hello, i already bought game after 4 night release, Should i buy game again after 5 night or final version? thanks for answer

No, if you bought it here on Itch, you should be able to just download the full game on my page. Thanks.

(+3)(-2)

More foot fetish would be appreciated

When is the next update?

Sorry for not being a Patreon subscriber.

(+1)

Np, thanks for playing :) Next update will be by the end of Dec, it'll be Night 4+5. The plan is to finish both the good ending and bad ending by then, but if not, you will get to play the bad ending first.

(+1)

This art and the pumpkin cursor, smart way of branding your games. This been a Fnaf game was a surprise, and a welcome one at that. And it also not been fnaf characters sexualised which is unique others tend to be just that or there alternative versions of Fnaf characters. 
Really love there is a casual mode, and personally myself is not a fan of games like this as I just find needing to keep track of all the things stressful which is the point. But yeah I just don't like that. So casual helps. 

The story does have a plot hole though, if this house was haunted by horny ghosts that house would be very expensive not cheap as many would spend money for a house haunted by horny ghosts lol.

Thanks for playing and for your encouraging words :) 

(+1)

I see, thank you

Are there any scenes with the purple-haired character yet?

In terms of full h-scenes, you can unlock one by buying the pudding from the Market on Day 2, and then giving it to her on Night 3. The scene will be available after the night ends.

(+1)

Will it come to mobile?

And i played your game horror mansion. :P

Thanks for playing :)!!! I plan to make an Android port for the game once it's fully finished (ETA: end of year 2023)

(+1)

what about Horror Mansion? It's your first and og game. I think if u made Android port for that game.It can drag a huge number of mobile users. Btw is jack jacko from Horror mansion?

Take your time to make good updates :P 

Ah, good point! I'll look into making Horror Mansion for Android... Also, yes, Jack is Jacko :)! Nice observation

(+1)

looking forward to the updates.

(-1)

The game looks great. I wanna buy it but I want to be sure that there isn't any A.I art in it. Can anyone who played tell me please?

(1 edit) (+2)(-1)

Hi there, thanks for your interest :) None of the characters have any AI generated art involved, but tbh I have a couple of background images that are AI generated, because honestly I don't think backgrounds are that important, hope you don't mind.

(-6)

So there is A.I in the game. I see. Thanks for telling me. You should've lied or not used A.I in the first place because now I am 100% not going to buy this game.

Hope that you have a good day.

Anon.

(+2)(-1)

Np, I understand. Some people are very against the usage of AI art in general. But still,  I wouldn't lie about something like this, I value my integrity too much.

(-9)

Liking you own posts? Lamo. Anyway I hope to never see A.I trash like you ever again. Call me when you really wanna work and do your job right. Only then you will get money.

Anon

(1 edit) (+2)

Hold on, I didn't like my own post. Somebody else is doing that, I'm also not the guy who is unliking your posts, I never unlike comments. I've attached a screenshot as proof, I've clicked on none of the voting buttons.Listen, I'm telling you, I understand that you hate AI images, but I don't understand how I've offended you, most of my backgrounds are hand-drawn, and literally everything else is hand-drawn as well. This is just a little misunderstanding.

(+2)

Just finished night 2. There's still a lotta issues to work out, but I'm really excited to see how this game develops. I saw someone else in the comments already addressed most of the issues I have. 

I'm beyond impressed with the art and animation! Especially Hanako in the bathroom. That one really pushes my buttons. When I think back to Horror Mansion (which I still love), you really outdid yourself with this one. I hope you'll continue to improve, and keep pumping out games like this.

(+1)

Thanks Janus for the encouraging words :) It's nice to see a Horror Mansion player try out this game as well. I've collected a lot of feedback and will be updating lots of improvements along with the Night 3 release in September. Please look forward to it!

(+1)

I think in the future when this is more polished I will really like this game, but right now it feels really bad to play.

Combining visual novel elements with FNAF gameplay does not work in the way this was implemented. It's frustrating when I have to wait for the "shine flashlight" command to pop up before I can do it, or that I have to sit through dialogue before hearing that I can't do an action that I tried to do. Also being able to be attacked while a cutscene that I can't skip is being played feels unfair.

The worst is getting caught and having to watch a cutscene before being able to do anything, then getting caught again because I was interrupted and didn't have the time to recharge the battery or do whatever I was trying to do. Or going to the vent, seeing the girl in the vent, and in the middle of the unskipable cutscene of the vent light going on getting caught by the same girl since you don't get flashlight option until after the light in the vent turns on. I know that you want to make a FNAF game where you can live through the night, but in FNAF 3 getting jumpscared doesn't stop your movement so you're still able to do stuff. Maybe reset all enemies when you get attacked so the player is able to reset and has new time to prepare?

I think FNAF games are a style that works best in Unity or non-visual novel game engines, but if you must do renpy I would recommend responsiveness over polish. Instead of having to wait for the vent to light up before being able to select an option, skip that and just let the player shine the light. The priest lady shouldn't speak and you should just immediately be able to play the minigame when clicking on her cam. Also buttons don't feel responsive and the fact that you can't see any room until you click on one is annoying. Sound effects for whenever an enemy moves or is in position to attack is important too, since it gives the player another way to deal with the night.

I know this is a negative post, but I honestly like the premise. I think if you reduced attack times in the earlier nights (night 1 feels like 4/20 mode with how often everyone attacks) and make the game more intuitive and responsive then you'll have something that plays nice. The visuals are good too, it's mainly just how the game fells that needs more fine tuning.

(1 edit) (+1)

Thanks for the very insightful feedback! I mean it. This is my first non-visual novel game, so my balancing definitely needs work, feedback is more than welcome.

I'll look into changing the vent to shine flashlight automatically without needing a choice, that won't be hard to implement at all. And sure, I'll make Claire immediately start helping without dialogue. I will also add sound effects for when some of the ghosts spawn (edit: I tried doing this, but didn't like it because the sounds became obnoxious). As for intuitiveness, I've already added a new in-game tutorial that will be released later this month, so hopefully that'll help.

The enemy "reset" you mentioned is something I planned as an "upgrade" that needs to be unlocked at Day 3 (in fact I'm working on it right now), still not 100% sure how to implement it, but I think it's possible. I might try different things depending on how it goes.

Regarding being attacked during a cutscene, I'm not entirely sure what you mean, but I'm assuming you mean during things like collecting essence. That was a conscious decision, because it would be too easy if you can just recharge your essence, power, or pleasure gauge while being safe. I wanted to require the player to check all the threats before doing these "recovery" actions. These recovery actions are not mandatory, and there's also casual difficulty where it is impossible to lose.

I noticed the button responsiveness issue too, and unfortunately I haven't been able to take away lag completely despite already taking steps to optimize. I guess since Renpy is an interpreted language, it just can't do things as sharply as some of the other engines can, but I only know how to do Renpy so it can't be helped too much.

(+1)

I pretty much agree with everything you've said. 

With the flashlight, I was more going towards allow the player to shine the flashlight immediately and regardless of whether an enemy is there or not. Though however feels the best is probably the way to go.

For being attacked during a cutscene I was thinking more in line of the logic of the first FNAF, where animatronics won't attack you until 30 seconds after you put up your screen. Thinking with the mechanics in mind, I get why you made the choice of allowing the enemy to attack whenever. 

I am not sure how renpy works so I can't give any insight to optimizations, but I will say that if you find that responsiveness is an issue, I would say reduce the amount of buttons a player presses. Like if the lights can't be optimized for example, have the monsters stare stare outside the window and just have the button that shocks them.

Now that I think about it, because the game is so fast paced sound effects may be super annoying. Like how Freddy would laugh the whole night during 4/20 mode. I still think they're important though, maybe just do a walking sfx (even though ghost don't have feet)? Something very small and subtle at the very least adds to the atmosphere.

Again I think this has a lot of potential, and I'm excited to see what future versions will bring to the table! Btw make sure that you use the Five Nights at Freddy's tag (I don't see your game when I filter with that tag) and maybe even change your name to 5 Nights of Temptation. The FNAF genre is super popular, so making it very clear that you are a FNAF/FNIA game will drive a lot more traffic to you.

I would love to play this for free can you have it on Newgrounds and I can play it there?

(+1)

Hi there, thanks for your interest! There's a free demo that you can try and see if you like the game or not. Unfortunately, it cost me quite a bit to make all the animations in the game so I can't put the game up for free any time soon. The game is still under development and I need to cover my costs in order to complete the game, hope you understand.

Okay.

(+1)

I am glad I found this game, will be buying it!

(+1)

Thanks a lot for the support :)

(+1)

Oh, I knew this looked familiar! You did Horror Mansion. I'm in!

An old fan!? Welcome aboard! Hope you enjoy the new game :)

I started playing a little, and even though I'm not into "5 nights" style games, I'm really enjoying it, so far. I noticed the MC name. Is this Jack's back story, from Horror Mansion?

Amazing observation! Yes, he's Jacko from Horror Mansion. Towards the end of Horror Mansion, it was mentioned that the curse of the witch was broken and Jack reincarnated as a human.  You might also notice that Jack's eyes and overall color scheme, including his clothes all hint towards this :)

(+2)

Good luck with the development

Thanks! I really enjoy making this game, I'll do my best :)

(1 edit) (+5)

Hi friends, Nights of Temptation is still under development, but I plan on finishing it before the end of 2023. All players who have purchased the game here will have immediate access to the full game (and other updates) as soon as I upload.

There will be 5 playable nights and days total in this game, and I'm already working on Night 3, which will be updated some time in September (next month).

You may also check out my other game on Itch, called "Horror Mansion", it's already fully completed.

Please don't hesitate to ask me any questions. Thanks for reading :)